Welcome, friends, to the world of the Tornalian Saga–a world where imagination and myth are made real. It is a world where the fate of men and women depends upon their actions, not upon destiny, prophecy, or divine intervention. It is a world where powerful magic follows consistent natural rules. In Tornalia, religion is a matter of faith, human and non-human cultures are diverse and unique, and good and evil come in many shades of gray.
Tornalia is a fairly small continent set in the northern hemisphere. Throughout most of its history, the peoples of Tornalia have lived their lives ignorant of other lands, although most of them are descended from ancient settlers from the tropical continent of Arreiya. Traditionally divided into seven to twelve distinct regions, Tornalia contains a wide variety of climates and landforms, and is home to a diversity of flora, fauna, and cultures.
The major regions of Tornalia include (from north and west to south and east): Ilkenlad (tundra, ice cap, and evergreen forest), Lorania (mixed forest and heath), Arveia (temperate rainforest), Dornalujia (rainforest, savanna, and swamp), Aisgirth (tundra, evergreen forest, and ice cap), The Badlands (grassland, desert, and evergreen forest), Khath (desert), Torlakra (grassland, dry forest, and floodplain), Evarra (savanna, grassland, and dry forest), and Vraith (monsoon forest and heath)
A Brief History
The earliest civilization on the continent of Tornalia was developed by the Thadrim, the ancestors of the Dwarves. The Thadrim had a strict caste system and a magic-centric culture. Their empire collapsed at the onset of the most recent glacial period, or Ice Age, which may have been triggered by their sorcerers. Tornalia’s contemporary cultures began to develop in the centuries following the end of the Glacial Age. Humans and Elves had migrated to Tornalia from Arreiya. As the glaciers retreated, these groups moved further and further north. The Elves developed an almost symbiotic relationship with the forests of Tornalia, while the Humans favored the plains and coasts. Eventually, three main civilizations developed–the Elves created the Arven civilization, and the Humans developed two civilizations, one on each side of the Elder Mountains. These human civilizations each eventually coalesced into a single state: Lorania in the west and the Torlak Empire in the east.
Peoples & Cultures
The large human states of Lorania and the Torlak Empire coexist with others: Arveia of the elves; Lan Xing, founded by exiles from Arveia; the city-states of the Dwarven Realm; and the mysterious floating cities of the reclusive Ivjenza; as well as numerous nomadic and settled tribes and clans of Humans, Dwarves, and Korrlim (called Goblins by some). These days, the vast majority of Korrlim live on the three Goblin Reserves under the jurisdiction of the Torlak Empire.
Human cultures of Lorania include the majority Loranians (descendents of the Lar, Del, and Verdyn ethnic groups), the Travellers, various druidic groups, and the peoples of the western isles: the Kalai and Arava cultures. Human cultures of the Torlak Empire include Tor, Sar, Evarran, and Vrai peoples. Each of these categories can be divided into various sub-groupings, tribes, and clans.